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Debouncing/Cancelling network requests

As applications grow in complexity, it's common to have multiple network requests in flight at the same time. For example, a user might be typing in a search box and triggering a new request for each keystroke. If the user types quickly, the application might have many requests in flight at the same time.

Alternatively, a user might trigger a request, then navigate to a different page before the request completes. In this case, the application might have a request in flight that is no longer needed.

To optimize performance in those situations, there are a few techniques you can use:

  • "Debouncing" requests. This means that you wait until the user has stopped typing for a certain amount of time before sending the request. This ensures that you only send one request for a given input, even if the user types quickly.
  • "Cancelling" requests. This means that you cancel a request if the user navigates away from the page before the request completes. This ensures that you don't waste time processing a response that the user will never see.

In Riverpod, both of these techniques can be implemented in a similar way. The key is to use ref.onDispose combined with "automatic disposal" or ref.watch to achieve the desired behavior.

To showcase this, we will make a simple application with two pages:

  • A home screen, with a button which opens a new page
  • A detail page, which displays a random activity from the Bored API, with the ability to refresh the activity.
    See Pull to refresh for information on how to implement pull-to-refresh.

We will then implement the following behaviors:

  • If the user opens the detail page and then navigates back immediately, we will cancel the request for the activity.
  • If the user refreshes the activity multiple times in a row, we will debounce the requests so that we only send one request after the user stops refreshing.

The application

Gif showcasing the application, opening the detail page and refreshing the activity.

First, let's create the application, without any debouncing or cancelling.
We won't use anything fancy here, and stick to a plain FloatingActionButton with a Navigator.push to open the detail page.

First, let's start with defining our home screen. As usual, let's not forget to specify a ProviderScope at the root of our application.

lib/src/main.dart
void main() => runApp(const ProviderScope(child: MyApp()));

class MyApp extends StatelessWidget {
const MyApp({super.key});


Widget build(BuildContext context) {
return MaterialApp(
routes: {
'/detail-page': (_) => const DetailPageView(),
},
home: const ActivityView(),
);
}
}

class ActivityView extends ConsumerWidget {
const ActivityView({super.key});


Widget build(BuildContext context, WidgetRef ref) {
return Scaffold(
appBar: AppBar(title: const Text('Home screen')),
body: const Center(
child: Text('Click the button to open the detail page'),
),
floatingActionButton: FloatingActionButton(
onPressed: () => Navigator.of(context).pushNamed('/detail-page'),
child: const Icon(Icons.add),
),
);
}
}

Then, let's define our detail page. To fetch the activity and implement pull-to-refresh, refer to the Pull to refresh case study.

lib/src/detail_screen.dart

class Activity with _$Activity {
factory Activity({
required String activity,
required String type,
required int participants,
required double price,
}) = _Activity;

factory Activity.fromJson(Map<String, dynamic> json) =>
_$ActivityFromJson(json);
}


Future<Activity> activity(ActivityRef ref) async {
final response = await http.get(
Uri.https('www.boredapi.com', '/api/activity'),
);

final json = jsonDecode(response.body) as Map;
return Activity.fromJson(Map.from(json));
}

class DetailPageView extends ConsumerWidget {
const DetailPageView({super.key});


Widget build(BuildContext context, WidgetRef ref) {
final activity = ref.watch(activityProvider);

return Scaffold(
appBar: AppBar(
title: const Text('Detail page'),
),
body: RefreshIndicator(
onRefresh: () => ref.refresh(activityProvider.future),
child: ListView(
children: [
switch (activity) {
AsyncValue(:final valueOrNull?) => Text(valueOrNull.activity),
AsyncValue(:final error?) => Text('Error: $error'),
_ => const Center(child: CircularProgressIndicator()),
},
],
),
),
);
}
}

Cancelling requests

Now that we have a working application, let's implement the cancellation logic.

To do so, we will use ref.onDispose to cancel the request when the user navigates away from the page. For this to work, it is important that the automatic disposal of providers is enabled.

The exact code needed to cancel the request will depend on the HTTP client. In this example, we will use package:http, but the same principle applies to other clients.

The key here that ref.onDispose will be called when the user navigates away. That is because our provider is no-longer used, and therefore disposed thanks to automatic disposal.
We can therefore use this callback to cancel the request. When using package:http, this can be done by closing our HTTP client.


Future<Activity> activity(ActivityRef ref) async {
// We create an HTTP client using package:http
final client = http.Client();
// On dispose, we close the client.
// This will cancel any pending request that the client might have.
ref.onDispose(client.close);

// We now use the client to make the request instead of the "get" function
final response = await client.get(
Uri.https('www.boredapi.com', '/api/activity'),
);

// The rest of the code is the same as before
final json = jsonDecode(response.body) as Map;
return Activity.fromJson(Map.from(json));
}

Debouncing requests

Now that we have implemented cancellation, let's implement debouncing.
At the moment, if the user refreshes the activity multiple times in a row, we will send a request for each refresh.

Technically speaking, now that we have implemented cancellation, this is not a problem. If the user refreshes the activity multiple times in a row, the previous request will be cancelled, when a new request is made.

However, this is not ideal. We are still sending multiple requests, and wasting bandwidth and server resources.
What we could instead do is delay our requests until the user stops refreshing the activity for a fixed amount of time.

The logic here is very similar to the cancellation logic. We will again use ref.onDispose. However, the idea here is that instead of closing an HTTP client, we will rely on onDispose to abort the request before it starts.
We will then arbitrarily wait for 500ms before sending the request. Then, if the user refreshes the activity again before the 500ms have elapsed, onDispose will be invoked, aborting the request.

info

To abort requests, a common practice is to voluntarily throw.
It is safe to throw inside providers after the provider has been disposed. The exception will naturally be caught by Riverpod and be ignored.


Future<Activity> activity(ActivityRef ref) async {
// We capture whether the provider is currently disposed or not.
var didDispose = false;
ref.onDispose(() => didDispose = true);

// We delay the request by 500ms, to wait for the user to stop refreshing.
await Future<void>.delayed(const Duration(milliseconds: 500));

// If the provider was disposed during the delay, it means that the user
// refreshed again. We throw an exception to cancel the request.
// It is safe to use an exception here, as it will be caught by Riverpod.
if (didDispose) {
throw Exception('Cancelled');
}

// The following code is unchanged from the previous snippet
final client = http.Client();
ref.onDispose(client.close);

final response = await client.get(
Uri.https('www.boredapi.com', '/api/activity'),
);

final json = jsonDecode(response.body) as Map;
return Activity.fromJson(Map.from(json));
}

Going further: Doing both at once

We now know how to debounce and cancel requests.
But currently, if we want to do another request, we need to copy-paste the same logic in multiple places. This is not ideal.

However, we can go further and implement a reusable utility to do both at once.

The idea here is to implement an extension method on Ref that will handle both cancellation and debouncing in a single method.

extension DebounceAndCancelExtension on Ref {
/// Wait for [duration] (defaults to 500ms), and then return a [http.Client]
/// which can be used to make a request.
///
/// That client will automatically be closed when the provider is disposed.
Future<http.Client> getDebouncedHttpClient([Duration? duration]) async {
// First, we handle debouncing.
var didDispose = false;
onDispose(() => didDispose = true);

// We delay the request by 500ms, to wait for the user to stop refreshing.
await Future<void>.delayed(duration ?? const Duration(milliseconds: 500));

// If the provider was disposed during the delay, it means that the user
// refreshed again. We throw an exception to cancel the request.
// It is safe to use an exception here, as it will be caught by Riverpod.
if (didDispose) {
throw Exception('Cancelled');
}

// We now create the client and close it when the provider is disposed.
final client = http.Client();
onDispose(client.close);

// Finally, we return the client to allow our provider to make the request.
return client;
}
}

We can then use this extension method in our providers as followed:


Future<Activity> activity(ActivityRef ref) async {
// We obtain an HTTP client using the extension we created earlier.
final client = await ref.getDebouncedHttpClient();

// We now use the client to make the request instead of the "get" function.
// Our request will naturally be debounced and be cancelled if the user
// leaves the page.
final response = await client.get(
Uri.https('www.boredapi.com', '/api/activity'),
);

final json = jsonDecode(response.body) as Map;
return Activity.fromJson(Map.from(json));
}